If building for ppc64le, edit linux/Makefile and replace $(CLONE) $(GITHUB)/mkxp-z/SDL $(DOWNLOADS)/sdl2 -b mkxp-z with $(CLONE) $(GITHUB)/libsdl-org/SDL $(DOWNLOADS)/sdl2 -b SDL2 to work around SDL issue 3428. GZDoom - Doom I & II, Heretic, Hexen, Strife, Chex Quest LinApple - Apple IIe Emulator forked from applewinĬompiles and runs on void linux without issues. OpenTyrian - Open-source port of the DOS shoot-em-up TyrianĬompiles on void linux without issues. Gets 25fps at 800圆00 with LLVMpipe ( patched to use 64 threads). OpenJK - Star Wars: Jedi Knight - Jedi Academy FPS counter shows well over 200fps on AST2500, but this may be inflated due to an FPS counter bug (seems more like 20fps in practice). Briefly went in-game without issues (audio works fine) in Coming of Age v2.2.1 and Saori's Ecchi Adventure v1.06 (the latter required copying win32_wrap.rb from the former, and downloading+extracting the RTP via InnoExtract). Similar artifacting found in ffmpeg issue 8802.Īpply PR #5 and PR #6 build instructions will then work out of the box. Tile sprites have vertical artifacting, affecting some text as well. Assets need to be extracted from the installer from other releases, copy into ~/SRB2/assets/installer/) CMakeFiles/strife-ve.dir/link.txt to unlink libSD2_main. Ignore the python3-pip dependency and just install meson directly from your package repo to avoiding polluting your system with python pip packages.ĭoes not support higher resolution game assets. įails to build due to AngelScript dependency. The only downside is lacking support for any game hosted with x86_64 server. ĮT: Legacy - Wolfenstein: Enemy Territory Ī couple glitches but generally works fine (icculus version) Įmulator runs, no mention of game performance. īuilds successfully now after merging pull request #5961 īecause of lacking JIT, the performance is dreadful. There were some quirks with video/graphic which seems to be only related to Fedora fixed in version 1.2.1. VCMI - Heroes of Might and Magic III: Complete There are still some non-blocker issues that I have found such as font glyph misalignment, however it does not stop you from playing the game Make complains about missing -lvulkan which can be solved by sudo ln -sf /usrlib64/libvulkan.so.1.2.131 /usr/lib64/libvulkan.so Single player works, multiplayer untested. Vega Strike should then build and run successfully. Building on Debian requires libgbm-dev and libdrm-dev be installed along with the repo's listed dependencies.Įdit ~/engine/src/gfx/background.cpp, prepend signed (around line 238) so that it is signed char tcoord. (error: unknown feature mmx_target_feature) Awaiting packed_simd_2 with the 0.3.4 Veloren release.ĭOPENAL_ENABLED=ON when building, in order to have audio. I have yet to determine the cause.įails to build on nightly rustc due to packed_simd. Infrequently locks up the desktop session requiring a hard reset. Works without issues with AMD Radeon RX Vega 64Ĭontroller/joy input must be enabled in ~local/share/trigger-rally/trigger-rally-0.6.6.config with "".įlightGear handles the audio device independently, switching between Blackbird's onboard and a GPU's audio output must be done in-game.īuilding as of Q4 2020, you will need to adjust cmake to target power9. multimc from repos, openjdk 8 or 11, default 4kB page kernel, getting >60fps easily regardless of the resolution (rx 5700 xt), works out of box. Games which are known to be buildable and playable on POWER9 Raptor systems, potentially with necessary tweaks needed in order to run.Ĭannot use the native game launcher, text to speech as they are built for x86.
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